![]() The Imp, Demon and Baron of Hell monsters are in place, but do not act or interact with the player. The player can move around a small, completely flat level and press keys to change the light level and the textures. This early version demonstrates three of the main technological advances in Doom: texture mapping, variable light levels and non-orthogonal walls. ![]() ![]() Doom 0.2 (February 4, 1993) Main article: Doom 0.2
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